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Miriam wrote the following articles for this encyclopedia:

Games of Deception; Grand Theft Auto; Play as Learning, Sociology of; Tic Tac Toe
 
Product Description

Children and adults spend a great deal of time in activities we think of as “play,” including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility.

The Encyclopedia of Play in Today’s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play-from learning to competition, mastery of nature, socialization, and cooperation-are included. Simply enough, this Encyclopedia explores play played for the fun of it!

Key Features

  • Available in both print and electronic formats
  • Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth
  • Considers the affects of play on child and adult development, particularly on health, creativity, and imagination
  • Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history
  • Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world
  • Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France

Key Themes

  • Adult Games
  • Board and Card Games
  • Children’s Games
  • History of Play
  • Outdoor Games and Amateur Sports
  • Play and Education
  • Play Around the World
  • Psychology of Play
  • Sociology of Play
  • Toys and Business
  • Video and Online Games

Product Details

  • Hardcover: 1032 pages
  • Publisher: Sage Publications, Inc (April 2, 2009)
  • Language: English
  • ISBN-10: 1412966701
  • ISBN-13: 978-1412966702
  • Product Dimensions: 11.4 x 8.8 x 2.8 inches


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